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Architecture (String)Īrchitecture that the target is being built for (or an empty string for the default). Configuration (UnrealTargetConfiguration) Platform that this target is being built for. } Read-Only Properties Platform (UnrealTargetPlatform) Public MyProjectTarget(TargetInfo Target) : base(Target) Public class MyProjectTarget : TargetRules The typical structure for a target file is as follows: The name of the class must match the name of the file it's declared in followed by 'Target' (so for example, defines the class 'MyProjectTarget'). When asked to build a target, UnrealBuildTool will compile your target.cs file and construct the class inside it to determine its settings. target.cs file declares a class deriving from the TargetRules base class, and sets properties controlling how it should be built from its constructor. target.cs extension, and are stored under your project's Source directory. ![]() Targets are declared through C# source files with a. ![]() Program - A standalone utility program built on top of the Unreal Engine. Useful for dedicated servers in networked games.Įditor - A target which extends the Unreal Editor. ![]() Server - Same as Game, but does not include any client code. Game - A standalone game which requires cooked data to run.Ĭlient - Same as Game, but does not include any server code. UnrealBuildTool supports building several target types:
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